Releasing Rust Binaries with JReleaser

You’ve spent some time working on that Rust project of yours and are now ready to post a release. It’s quite straight forward to build and upload binaries as assets to a Git release but let’s face it, we can’t expect consumers to find the release page, select the appropriate binary for their platform, download the file, and configure their environment settings to point to the new binary. Well yes, some people like to do that but most prefer to use a tool instead, something that automates the steps just described, something like a package manager such as Homebrew, Snapcraft, Read More

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